Saturday, 3 November 2018

Kill The Dragons and Leave Their Corpses

Waking the next day, the group talks about their fallen companion, Sylvannas and then turns its attention to the newly added member, the drow Azula. Having a drow with them may present problems as some might not take kindly to a drow, having the reputation for being cruel and untrustworthy.

Knowing that Lorick, the gnome tinkerer, is still missing and they haven't been able to get through the caves back in the Forest Of Wyrms, the group prepares to leave early. Gathering their supplies as Princess Elora, again, summons her giant owls.

A Few Remaining Gnolls

Flying upon the backs of the giant owls, the group finds their way back through the Forest Of Wyrms back to the small mountains. Returning to the cave where they had lost Sylvannas and nearly lost Eda, the group finds a few remaining gnolls that are prepared and waiting. But they are little match for the combined power of the group.

Moving their way through the caves, they reach the vast cavern with the silver dragon corpse still there. Making sure that no one can activate the releases on the winches, dropping the stone blocks once again, they find a passage way that leads out of the main cavern. They enter the smaller cave. The first thing they notice is the large arcane symbol drawn upon the floor. Small candles placed around the symbol glow faintly. A small shrine with an open book upon it sits in a far corner of the cave. Underneath a small ledge on the other side is a steel cage door. On the other side, trapped, is a gnome. He calls out for help.

Rescuing Lorick

It is Lorick. He is almost more happy about his clockwork mouse invention having worked than the hope of possible rescue. Princess Elora shows it to him but it has long since wound down. He tells them to hurry and get him out. She will return soon. She has just left but he could see where she went.

Gunter sets his pet ooze to work on the steel bars while the others look around.

An Evil Acolyte

The group goes about trying to destroy or at least disturb the arcane symbol upon the ground, while extinguishing the candles around it. They keep watch for anyone entering the cave, which should be easy since there is only one entrance. But as they move about the small cave, a woman dressed in mages robes appears, as she releases herself from the invisibility spell, at the top of the ledge and she casts cloud kill smothering most of the group.

As the group retaliates and begins to move out of the poisonous cloud the mage then casts evard's black tentacles and the ground turns black and several of the group are attacked. Both Messick and Gunter are able to get to the top of the ledge and soon the evil wizard is killed.

A Dark Purpose

In among the wizards belongings are a book and several scrolls. The scrolls are messages from someone, written in abyssal, giving instructions to kill as many dragons as they can, leaving their corpses behind untouched. Preferably leaving the corpses in hidden or secluded places. Other scrolls speak of working with the arriving demons to help break the planar barriers to the Abyss. And one scroll emphasizes the priority of finding the Orbs of Dragonkind. The best evidence supports them still existing somewhere below Waterdeep.

Waterdeep makes sense due to the existsance of the dragon mythal, an ancient magic which keeps all dragons from the city.


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