Inside the cave they are not alone. Assembled are an eclectic mixture of creatures. As the group moves around the cave they meet each of the creatures.
- Jimjar. A deep gnome who constantly talks and is constantly trying to engage others in wagers he can not pay or collect on. He quickly begins to annoy the newcomers.
- Eldeth Feldrun. A female dwarf. She is motherly and kind. She wants nothing but to return to her family back in Gauntlgrym. She does not get along with the "dark dwellers" in the cave but is kind to the new arrivals.
- Ront. A massive orc who blusters about fighting and courage but is quickly disparaged by Eldeth to whom he defers.
- Derendil...or Prince Derendil to be more precise. He is appearance is that of a quaggoth but he claims that a cursed spell is upon him and in reality he is a high elf. A prince of the kingdom of Nelrindenvane. He is refined and polite. He detest his "beastly" appearance.
- Topsy & Turvy. Brother and sister deep gnomes. Topsy speaks but Turvy never speaks to the others. They converse in whispers and seem not to trust anyone else.
- Shuushar. A fat kuo-toa. He claims that he can direct everyone to his village, Sloobludop. There they shall be welcomed and since it is on the shores of Darklake, from there they can travel most anywhere else. That is, after they escape their current situation.
- Sarith Kzekarit. A drow who is sullen and keeps to himself far from the others. When confronted he admits he is imprisoned as punishment to the crime of murdering another drow of his house. He will be taken to Menzoberranzan to be sacrificed for his crime. He also admits he doesn't remember actually killing anyone.
- Stool. A young myconid. He gives of spores which allow everyone to be able to communicate regardless of their native language. He is scared and only speaks of returning home to Neverlight Grove.
The others inform the new arrivals that they are fed once a day and are forced to work. The food is near rotten and the work either menial or grotesque. When the food arrives the adventurers look at the horrid state of the food and forgo the horrid meal. The ones who have been imprisoned here longer rush to the food and begin eating. Eldeth, the dwarf, is the only one who still tries to remove the worst parts of the rot off the food. Some of the newcomers try to summon their magic, but upon reaching for the threads of the weave they find that they cannot perform any sort of magic. H's hands often go to his sides but his guns are not there.
Not long after, several drow accompanied by a number of huge muscled creatures, the quaggoth. These quaggoth are similar in appearance to the prisoner, Derendil, but where he speaks haughtily an refined these brutes do little more than grunt and growl, following the orders of the drow. They remove several of the prisoners on work detail.
Grim repeatedly questions the drow as to why they have been brought here and other such demands. These are met with a beating with a whip and a few of the drow fire upon him with their hand crossbows. Grim quickly falls unconscious from the poisonous bolts. Retrieving their bolts and several prisoners the drow and quaggoths leave the room. H takes a few moments to take a chicken bone and immerse it into the wounds to try and retrieve as much of the drow poison as possible without drawing any attention. H is given the job of emptying chamber pots and tossing them over the railings and into the dark abyss of the massive cavern they are in. H uses the opportunity to observe the stalactite that some of the drow soldiers occupy. Their rooms are carved into the huge stalactites and travel between is via bridges strung between. Several feet below is a vast network of spider webs and below that is a vast darkness.
Azlalea uses her time to befriend a female drow,Faeryl, who has caught her eye. She is able to convince the drow of her friendly intentions and later that night when the prisoners are returned to their prison Azalea is awakened by Faeryl for a late night tryst. Azalea is escorted across various bridges past the great waterfall of the cavern and into a soldier's barracks. Inside the barracks she sees numerous sleeping drow soldiers and their weapons. Content to enjoy the company of Faeryl and use her time to gather information, Azalea spends the night in the arms of Faeryl.
That evening when Faeryl, returns to the cave to retrieve Azalea, Karis uses her skills at stealth to sneak out along with the two lovers and follows at a safe distance exploring the cavern and system of bridges as she goes along. When Faeryl returns Azalea to the prisoner's cave Karis finds herself locked out of the cave.
Jimjar. RIP. |
The next day upon talking to the rest of the prisoners, Jimjar begins to annoy the others. So much so that the others begin talking about killing him. Without much warning, something takes a hold of Grimm and he in a insane fury rushes Jimjar, twists his neck and kills him. In retaliation for killing one of the valuable slaves, the drow enter the cell and one of the drow males, Jorlan begins to lash Grimm and some of the other drow shoot him with their hand crossbows. Dropped to the ground Grimm nearly passes out but in the end only feigns unconsciousness. In the attack, Karis uses the opportunity to slip back into the cave. The drow retreat out of the cave. Some begin to question Grimm as to the reason for his fatal outburst against Jimjar. Grimm claims to have no memory of this. There is no food this day.
The next day, when food arrives in the same fashion as the day before the newcomers take to eating voraciously. The tasks for the day are assigned as before with new prisoners chosen for the grueling and demeaning jobs. H, during his assigned labor, finds a short piece of steel from a table and is able to slip it away from sight.
Azalea being escorted, by her lover Faeryl, across a bridge feigns tripping and running into another drow female guard and expertly removes the key from the drow's belt. Unfortunately, Faerys notices and becomes jealous. She throws Azalea back in the prisoner's cave and is gone.
When H returns and the planning begins he asks if anyone else has anything that they have been able to secretly obtain as makeshift weapons. Azalea produces the key. Eldeth holds up a small piece of sharpened flint with a knowing smile. Ront holds up his two fists with pride. Eldeth sneers.
As H begins to grind his metal bar against the stone floor trying to sharpen it to a point, everyone begins to plan together for their escape. They debate as to what would be the best time for their jailbreak. The two sibling deep gnomes, Topsy and Turvy, enthusiastically say it should be tonight. It has been close to a month since they have been imprisoned. When asked why it has to be tonight the deep gnomes become silent. H and Karis question them harder until they let it be known that they perhaps suffer a condition that my be related to Grimm's. When the entire group is pressing upon them, Topsy accidentally admits that the two of them suffer from lycanthropy, more specifically, they are werewolves.
And they're pretty certain that it has been just about a month and....well....
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