Sunday, 22 February 2015

The Morning After The Heist At Gendar's


Feb 21, 2015

PCs Present:
Osirian
Zaya
Fluffy
"Boy"
and introducing Waterlilly

Nope.  His store doesn't look like this anymore.  Not even close.


The Morning After The Heist

No XP but a crapload of unexpected turns and fun


The morning after finds the Halfmoon Inn in their rooms, except for Fluffy who is of course in Rothars Taproom unable to apparently make it back to the Inn after imbibing too much (again).  Osirian while having a soak in a nice large bronze bathtub is not surprised to hear Gendar, the Drow elf and owner of the now much vandalized and gem-less store, yelling from downstairs for justice.

After finding which rooms the adventurers are in he bursts into Osirian's room accompanied by the local enforcer Brugg, the ogre.  Gendar throws the much deserved accusations at Osirian and demands that he go with him to be tried by the local policing authority, The Ordinator Arcanis.  Stepping from the bath, unabashedly naked Osirian casually dresses and follows the orgre and drow out of the room.  Gendar orders Brugg to collect the accomplice, "Boy" and they leave the Inn towards the Minotaur statue.

As Gendar yells for justice, Orontor, the mage representing the Ordinator Arcanis appears in the teleportation circle in front of the statue.  Gendar explains the thievery and vandalism and asks that the mage take action and meet out justice.  By now many of the locals as well as the rest of the adventuring party have gathered around.

The mage casts a ritual spell and then asks Osirian whether or not the claims are true.  Osirian of course denies emphatically that he had anything to do with the occurrence.  But the mage is not so easily fooled,  The ritual of 'Discern Lies' is hard to overcome.

Seeing his usual charismatic ways are not working, Osirian demands a trial by combat.  Reluctantly, Orontor agrees.  He chooses Brugg to fight for Gendar's cause.

The locals create a large circular area and the hafling and orge square off.  The others in the party move to strategic positions and ready themselves but Osirian waves them off.  Osirian subtly casts 'Scathing Rebuke' which then makes it impossible for anyone near with a low enough will to land any blows at all on himself.

For the next short while the orge fails to land damage on the hafling while Osirian bit by bit bloodies the orgre with his bare hands.  Finally, Osirian asks whether this farce of a battle has gone on long enough and the mage allows Brugg to submit to defeat.

The locals carry off Brugg to have his wounds tended to, while Gendar swears he will have vengeance.

The party returning to the Inn see Brugg laid out on a makeshift bed of multiple bar tables while Erra (not Gloria) tends to his many wounds.  Brugg sees Orisian and, with more damage to his pride than his body, turns to look away.

Fluffy is approached by a fellow kobold who is small and wretched looking who hands him a letter and quickly leaves after receiving a gold piece.

The letter asks to meet the party at a location disclosed on the included map.

THIS is what a bronze warder looks like (not what I used)


Interlude 2 - The Ambush

1100 XP


Following the map the party arrives at a darkened cave and is met by two tieflings and a bronze warder.  The party quickly moves into position but is hampered by the tieflings raining down fire on them.  Orisian continually has to put himself out after receiving fire damage turn after turn.

Zaya quickly runs up to one of the tieflings who is up on a ridge.  With a series of moves she is able to jump and pull herself up on the ledge, grab the tiefling, pull him off the ledge while stabbing him on the way down.

Fluffly is near the bronze warder when the warder decides to push a large bolder towards Fluffy.  Fluffy is pushed back and damaged and the result is that he is now pushed out of the cave with a large boulder blocking the entrance.  The kobold yells to his companions that he truly is trying to get over the boulder and back into the fray but simply is too small.  So while he sits and relaxes he sends his spirit companion, Princess, to fight on his behalf.  (The rest of the group seem to doubt his efforts and wonder if he is not simply sitting down and drinking from his keg).

After finally killing the tieflings the party converges on the bronze warder only to realize that he is much to overpowered for any sort of quick kill.  With everyone focused on the warder, and Osirian clinging to the warder's leg and tring to either climb up or stab him, the bronze warder is finally finished off by Zaya who cleaves off a leg.

Searching the bodies reveals letters linking this ambush attack to a mage Paldemar who is trying to curry favor with Maldrick Scarmaker who is the chieftain of a group called the Blackfangs.  They also find a map with directions to 'The Well Of Demons' which is marked with the words "Blackfangs".

It's actually Fluffy who finds the letters and map but Zaya quickly runs up and snatches the letters from Fluffy claws because "cool! One of them has a seal!" which she excitedly breaks.  Followed with a "smell it!" in which each hero dutifully smells the seal which turns out was created with a scented candle.


Supplemental - The Cisterns

1250 XP

THIS is what a grick looks like. (not what I used)

Barely tending to their wounds they travel back to the Seven Pillared Hall and stop at the taproom and come across a friend of Zayas, a pixie named Waterlilly.

There an old scholar, Vadriar "Vag" The Sage, hurriedly tries to convince the party to come to his aid in order to prevent calamity.  Unable to give any more details he finally convinces the party who follow him into the labyrinth.  Some of the party rightly guess that he is unable to give more information because he may be under some sort of curse.

After hours of travel, a lot of whining and some heated debate as to whether or not to follow this old man and perhaps just go back to the Hall and sleep, they come across an old cave close to the water system of the mountain.  There they encounter troglodytes and a grick.  The party spreads out to take on separate foes.

Zaya is accompanied by Waterlilly who rides on her shoulder into battle.  Waterlilly proves herself capable in battle as she deals extreme damage while being almost unseen by the enemy.  Near the end of the battle the troglodytes learn from their damage and start to play dungeon baseball with the pixie but again she shows that she has surprising stamina for one so small.

Fluffy has been left with the grick who attacks with tentacles and leaves on going damage after every hit.  Had it not been for the kobolds ability to resist most of the ongoing damage he would have been dead multiple times over.

"Boy" seems to be getting his arcana legs as he is dealing multiple hits using more than one spell at a time now.  Sustain damage from the previous hit and dealing out more damage with mutiple magic missiles he proves himself, if not equal to the rest of the party, then at least worthy to follow and learn from them.

Finally defeating the creatures, the old man "Vag" runs in to implore them to destroy the altar found there.  After reluctantly doing so the curse is lifted off the old scholar and he finally can tell them that he had found out the troglodytes plan to collapse the upper level of the Labyrinth and killing all in the Seven Pillared Hall.

Even after seeing the heroes save potentially hundreds of people above, the old man runs from the cisterns in fear of the, quite obviously powerful and yet not so lawful, party of adventurers.

Found:
Gold sacrificial bowl
Small plate armor which the party deduces to have some sort of magical properties.

DM's Notes:
It's always a little tough to try and figure out the results and consequences of what these PCs do in this world.  It's never what you expected OR PREPARED FOR.  But it's always a blast.  Everyone seems to be finding their characters personalities.  Mannerisms.  Strengths.  Flaws.  It makes everything seem more real.

For quite sometime now it's been hinted at, then whined for, and ultimately begged for.
I've been told a city adventure would be cool.  So that's what I'll be working on this week.  Whether you finish off this particular campaign or cut your losses ("screw the last two missing slaves" I'm almost sure I heard at some point in the evening).  Whatever.  It's all good.

Another aside I feel the battles are finally opening up a little.  At first it seemed that every battle devolved into a toe to toe slug-fest.  But lately I've seen more cool moves and strategies emerge.  I've tried to change how the monsters fight and I've seen the PCs come up with innovative ways to take down creatures.  I hope this has improved that battles.

Give me feedback on what you want or what you think could be improved.  (or even what you liked).

Hope this blog is helpful for keeping track of what has happened.
(Clues, Plot points, XP and just generally remembering cool stuff)

<insert soon-to-be-trademarked catchphrase sign off here>



Sunday, 15 February 2015

The Horned Hold then back to town for fun

Feb 14/2014

PCs:
Orisian
Zaya
Fluffy
"Boy"



H8 - Murkelmor's Chamber
1300 XP

After finding the secret passageway from the Slave Pits into this chamber through the fire place, the party places wet clothes from the dead Duergar and a table on top of the fire to make a safe passage into this room where they charge in to try and gain surprise.

The surprise barely works as most of the initial hits go wild and do little damage.  The party soon finds it's groove and starts doing damage, but not before becoming badly bloodied themselves.

Zaya is left on the far side of the room to deal with at least two Duergar on her own and is barely able to manage from being killed.  While Fluffy's spirit, Princess, is rudely ignored for the most part by the Duergar.  "Boy"'s magic is starting to deal more damage and is becoming good at being a monster killer.  He uses Magic Missle to blast the table, on which a Duergar was standing and raining down hurt on Zaya, in order to send him sprawling on the floor which gives Zaya a much needed breather.  She finally musters a vicious attack on one of the Duergar with her sword which removers the Duergar's head.

The final duergar uses a last bit of magic to transform in size but the each of the players deals damage while Osirian runs underneath the Duergar to stab at his crotch and the enemy finally falls.

After dispensing with Murkelmor and his fellow Duergar, Fluffy finds a key and finally the chest under the bed.  Much gold, a onyx demon idol, a +2 flaming maul, and a +2 amulet of health is found.

So the party has 14 rescued slaves in tow which Osirian promises to feed, if they stay awake while the party sleeps to keep watch.
They all fall asleep.

H5 - South Gate
950 XP

After judging correctly, that there is Orcs on the other side of the door, Osirian comes up with the plan to rush the room.
The room is occupied by 4 Orcs and 1 large Ogre, who are on guard and ready for anything.  The surprise round is no surprise.

Again Zaya has to contend mostly on her own keeping 2 of the orcs at bay with her arrows, while Princess is finally able to deal some damage to these enemies.

Orisian decides to trick the ogre into hitting one of the orcs by jumping on the orcs back and taunting the orgre.  So in a 'opposed' skill, after the orc rolls a total of 22, Orisian's only chance of success is a natural twenty.
The room goes wild when he rolls a natural 20 for success.  Holding on to the back of the orc he easily taunts the ogre who swings his club towards Osirian (and the orc he's standing on) who succeeds in killing the orc instead of Osirian, who has jumped off just in time.

After dispatching the enemies, the party equips the slaves with improvised torches and Osirian orders some of the slaves to carry the badly wounded body of Alex back to the Seven Pillard Hall.

Once there word spreads quickly about the parties exploits and the freed slaves and Orisian announces that he shall perform at the tavern, Rothar's Taproom.  There Fluffy purchases another keg of ale and Osirian performs to a packed room, (while stealing cups and throwing them from across the room into Fluffy's bag of holding.).

Terrlen is found there at the tavern and he apologizes profusely about turning werewolf but implores the party to help him in breaking the curse.  He believes that it can be broken by returning to the place where it occurred, the 'Room Of Silence' from deep within the labyrinth.  

Much gold is earned in cover charges and tips.

Gendar's Curios and Relics
150 XP

Returning to Gendar's shop to present him with the 'ancient skull scepter' that the party recovered from the 'Horned Hold', they are treated poorly and rudely, again, by Gendar.

They received 300gp for their troubles and are soon ushered out of the shop.

The Osirian and "Boy" return to the shop, and while Osirian distracts Gendar with talk about a song he's composed in honor of Gendar, "Boy" moves around the room performing the ritual of "Silence" which would prevent any sound in the room from escaping to the outside.

Unfortunately, Gendar being the suspicious Drow he is, tires of Osirian's and the "Boy"'s antics and calls for security,  Brugg the ogre.
Brugg, who eventually comes is convinced by Osirian that he should take time to listen to Osirian's song so he sits on the floor and listens while Osirian sings and plays (and while "Boy" finishes the ritual spell).

Osirian, "Boy" and a drunk Zaya return to the shop, later on, after the shop closes and while the ritual spell is still in effect,  Osirian tries and fails to pick the lock and they have to rouse Zaya enough for her to pick the lock which she does while barely even opening her eyes which are heavy with too much celebration.

Not finding Gendar within, "Boy" simply magic-missles all of the locked drawers and it rains gold and a multitude of gems.  MULTITUDE OF GEMS!

They collect up the treasure hoard and find Fluffy.  Osirian convinces Fluffy to give over the bag of holding from which Orisian retrieves one of the full kegs of ale.  He dumps the treasure into the keg and and returns it into the bag which he gives back to Fluffy with instructions not to drink from that keg until the other keg is finished.

How long will that take?

Overall
Way too much crappy rolling, except for when it really counted.
A lack of a fighter taxes the party during battle.
Town is again a fun place to be.

Thanks for the fun.


Saturday, 14 February 2015

The Horned Hold - The Dice Are Against Us

Thunderspire Labyrinth

Feb 5/2015
PCs
Osirian
Zaya
Fluffy
Alek
"Boy"

H4 - Western Guard Post
1075 XP

Alex begins the fray from one of the tower in the Horned Hold running across the bridge to the next tower.
Zaya tries to warn him of movement behind two of the arrow slits in the door on the opposite side of the bridge only to have Alek ignore her.   4 crossbow bolts fly across the bridge of which 3 find their target in the body of the fighter.
Orisian is next across the bridge after a full on run in which he is almost able to stand at the doors underneath the arrow slits.  He calls to Zaya to run across the bridge.  Reluctantly she runs across the bridge and slides to the door under the arrow slits.  Alex by now has shield against one of the arrow slits while Zaya quickly and with no effort picks the lock.
After opening the door, Fluffy casually crosses the bridge and lets Princess enter the battle.

Found:  3 rubies

H6 - Ruined Chapel
1000 XP

Fluffy boldly runs through the pitch black room only to get ambushed buy a group of wights.  The pitch black room is lit by Alek setting one of the wights aflame which the wight is unable to extinguish....the entire length of the encouter.



H7 - The Slave Pits
1250 XP

The party approaches from the chapel ruins via a locked door.  Zaya (the Elven Key) quickly and in complete darkness picks the lock.
Alek runs into the room and quickly gets hit by spikes thrown by devils while he kicks one of the Duergar into a pit.
After a torturous battle Alex lays on the ground dying and on fire.  Barely alive himself, Orisian braves moving through the battle to use his cloak to extinguish the burning fighter and stops Alex from dying.

After the fray is done "Boy" peeks out from behind the door he has been continually opening, firing from and then closing again.  But his tactics have resulted in a healthy portion of the damage dealt to the devils and Duergar.

Looking down in to the pit they see 14 slaves.  Are these the slaves they have come to save?

Overall Feeling:
Way to many Action Points and Elven Accuracy were completely wasted with horrible rolls.  This night was a tough slog.

Campaign Ends of with HP of
Zaya          19/38
Osisiran     13/41
"Boy"         8/22
Fluffy         21/44
Alek           14/53  + Prone